Renaming a Tileset
A tileset .arc
file cannot be renamed "as-is", without renaming some of its contents. The following tutorial will show the required steps.
Requirements
-Your NSMBWii or NewerSMBW tileset .arc
file, the tileset type can be Pa0, Pa1, Pa2, and Pa3.
-Any U8 .arc
file archive editor that can rename files, inside the .arc
file.
Tutorial
Step 1
Open the tileset .arc
file with your U8 file archive editor. Open the folders of the .arc
file: BG_chk
, BG_tex
, and BG_unt
.
Step 2
You should see these files inside the .arc
file:
d_bgchk_PaX_{TilesetName}.bin
PaX_{TilesetName}_tex.bin.LZ
PaX_{TilesetName}.bin
PaX_{TilesetName}_hd.bin
NOTE: X
is the tileset type number, followed by "Pa" (Pa0, Pa1, Pa2, or Pa3), where {TilesetName} is the name of the tileset, after, "PaX"
.
Step 3
Rename those files above, change {TilesetName} to whatever name you want (leave the "PaX_"
part of the name, don't change it), then save your changes and exit the U8 file archive editor.
Then rename the tileset file to PaX_{TilesetName}.arc
(e.g. if you renamed those files above {inside the .arc
file} from Pa0_jyotyu
to Pa0_testing1
, you'll rename the tileset file to Pa0_testing1.arc
).
NOTE: To add the renamed tileset file into Reggie!, make sure it's in the Texture
folder of the Stage
folder in NSMBWii or NewerSMBW, in order for Reggie! to recognize/add it.