Filesystem/sound/stream

From NSMBW Knowledge Base
(Redirected from List of Sound Files)
Jump to navigation Jump to search

This article describes the directory /sound/stream of the New Super Mario Bros. Wii disc. Read Filesystem for an introduction.

Filename Description Song ID Multi-Channel Looped
5stars_cmplt_lr.n.32.brstm 5 Stars collected.
all_bubble_lr.n.32.brstm All players are in a Bubble.
athletic_lr.n.32.brstm
athletic_fast_lr.n.32.brstm
Athletic theme. 4
BGM_HIKOUSEN.32.brstm
BGM_HIKOUSEN_fast.32.brstm
Airship theme. 11
BGM_HIKOUSEN_BOSS.32.brstm
BGM_HIKOUSEN_BOSS_fast.32.brstm
Airship Boss Fight theme. 17
BGM_HIKOUSEN_CLEAR.32.brstm Airship Boss defeated.
BGM_HIKOUSEN_ROUKA.32.brstm
BGM_HIKOUSEN_ROUKA_fast.32.brstm
Airship Drum Beats (before Boss). 24
BGM_LAST_BOSS1_lr.ry.32.brstm
BGM_LAST_BOSS1_fast_lr.ry.32.brstm
Final Boss Fight, part 1. 25
BGM_LAST_CASTLE_ROUKA_lr.ry.32.brstm
BGM_LAST_CASTLE_ROUKA_FAST_lr.ry.32.brstm
Castle Drum Beats (before Final Boss) 13
BGM_lastcasle_appear_lr.ry.32.brstm Final Castle appears on Map
BGM_MAP_W5.32.brstm World 5 Theme.
BGM_MAP_W7.32.brstm World 7 Theme.
BGM_MAP_W8.32.brstm World 8 Theme.
BGM_MG_BTL.32.brstm Enemy Ambush Theme. 19
BGM_MG_BTL_FANFARE.32.brstm Enemy Ambush Cleared.
BGM_MINIGAME_FANFARE_BAD.32.brstm Bad Card match (Power-up Panels).
BGM_MINIGAME_FANFARE_GOOD.32.brstm All Power-ups obtained (Power-up Panels).
BGM_MINIGAME_FANFARE_KOOPA.32.brstm Unused file (content is empty).
BGM_OBAKE.32.brstm
BGM_OBAKE_fast.32.brstm
Ghost House theme. 5
BGM_SIRO.32.brstm
BGM_SIRO_fast.32.brstm
Castle theme. 10
BGM_SIRO_CLEAR.32.brstm Castle Boss defeated.
BGM_STARCOIN_CMP_ALL.32.brstm All Star Coins collected in all Worlds.
BGM_STARCOIN_CMP1.32.brstm All Star Coins collected in one World.
BGM_SUICHU.32.brstm
BGM_SUICHU_fast.32.brstm
Underwater theme. 3
BGM_TORIDE_BOSS.32.brstm
BGM_TORIDE_BOSS_fast.32.brstm
Tower Boss Fight theme. 14
BGM_TORIDE_CLEAR.32.brstm Tower Boss defeated.
cheepfanfare_lr.ry.32.brstm Unused fanfare.
couse_clear_lr.n.32.brstm< Level Complete.
couse_clear_zoro_lr.n.32.brstm Level Complete (Retro).
DEMO_end_lr.ry.32.brstm Ending Cutscene theme.
DEMO_op_lr.ry.32.brstm Opening Cutscene theme.
down_lr.n.32.brstm Player(s) dies.
down_multi_lr.n.32.brstm Unused jingle, similar to all_bubble_lr.n.32.brstm
dummy_fanfare_lr.ry.32.brstm Fake Princess Peach fanfare.
dummy_harp_lr.ry.32.brstm Fake Princess Peach jingle.
game_over_lr.n.32.brstm Game Over.
kazan_lr.n.32.brstm
kazan_fast_lr.n.32.brstm
Volcano theme. 8
kazan_tika_lr.ry.32.brstm
kazan_tika_fast_lr.ry.32.brstm
Volcano Underground theme. 21
LastBoss_fanfare_lr.ry.32.brstm Real Princess Peach fanfare.
LastBoss_Harp_lr.ry.32.brstm Real Princess Peach jingle. 27
mori_lr.ry.32.brstm
mori_fast_lr.ry.32.brstm
Jungle theme. 18
multi_fail_lr.n.32.brstm Everyone Lost (Free-for-All/Coin Battle).
peach_castle_lr.n.32.brstm Peach's Castle theme. 22
result_multi_lr.o.32.brstm Free-for-All/Coin Battle Results theme.
select_map01_nohara_lr.n.32.brstm World 1 theme.
select_map02_sabaku.ry.32.brstm World 2 theme.
select_map03_yuki.ry.32.brstm World 3 theme.
select_map04_umii.ry.32.brstm World 4 theme.
select_map06_cliff_lr.n.32.brstm World 6 theme.
select_map09_rainbow_lr.n.32.brstm World 9 theme.
shiro_boss_lr.n.32.brstm
shiro_boss_fast_lr.n.32.brstm
Castle Boss Fight theme. 15
staffcredit_lr.ry.32.brstm Credits theme. 23 ✔*
STRM_BGM_BONUS.brstm
STRM_BGM_BONUS_FAST.brstm
Bonus Area theme. 12 ✔ (4CH)
STRM_BGM_CHIJOU.brstm
STRM_BGM_CHIJOU_FAST.brstm
Overworld theme. 1 ✔ (4CH)
STRM_BGM_CHIKA.brstm
STRM_BGM_CHIKA_FAST.brstm
Underground theme. 2 ✔ (4CH)
STRM_BGM_LAST_BOSS2.brstm
STRM_BGM_LAST_BOSS2_FAST.brstm
Final Boss Fight, Part 2. 26 ✔ (4CH)***
STRM_BGM_MENU.brstm Menu Theme(s). ✔ (8CH)***
STRM_BGM_MINIGAME.brstm Toad House Minigame theme. 16 ✔ (4CH)***
STRM_BGM_SABAKU.brstm
STRM_BGM_SABAKU_FAST.brstm
Desert theme. 6 ✔ (4CH)
STRM_BGM_SANBASHI.brstm
STRM_BGM_SANBASHI_FAST.brstm
Beach theme. 20 ✔ (4CH)
STRM_BGM_STAR.brstm
STRM_BGM_STAR_FAST.brstm
Starman theme. ✔ (4CH)
STRM_BGM_YUKI.brstm
STRM_BGM_YUKI_FAST.brstm
Snow theme. 7 ✔ (4CH)
switch_lr.n.32.brstm P-Switch, ?-Switch, and !-Switch Jingle. ✘**
title_lr.ry.32.brstm Title Screen theme.
toride_lr.n.32.brstm
toride_fast_lr.n.32.brstm
Tower theme. 9

* The looped part is silent.

** The stream is in mono format.

*** The other channels are used in particular occasions:

  • STRM_BGM_LAST_BOSS2.brstm: The second channel activates in the second part of the Mega Bowser chase, in particular once Mario reaches the diagonally-moving platform. It obviously applies to the fast variant as well.
  • STRM_BGM_MENU.brstm: The first channel is used in the main menu, the second is used when selecting the amount of players, the third when adding/removing players (not in-game) and the fourth is used when confirming the amount of players and in the Free-for-All/Coin Battle menus.
  • STRM_BGM_MINIGAME.brstm: The second channel activates once the minigame begins.