Editing the Staffroll/Credits

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NOTE: This page may not be completely correct, as the original copy was never found after the loss of RVLution, but as of now, no flaws have been pointed out.

Requirements[edit | edit source]

  • A Windows PC
  • A text editor
  • Treeki's NSMBWii staffroll editor (download here)
  • A USB or SD Device to launch NSMBWii
  • Riivolution and Wii or Wii U

Tutorial[edit | edit source]

Step 1[edit | edit source]

Get the NSMBWii staffroll.bin file from the folder on the disc:

/US/EngUS/staffroll (if you have the US/NTSC-U region of the game, and your language is English)
/US/FraUS/staffroll (if you have the US/NTSC-U region of the game, and your language is French)
/US/SpaUS/staffroll (if you have the US/NTSC-U region of the game, and your language is Spanish)
/EU/EngEU/staffroll (if you have the European/PAL region of the game, and your language is English)
/EU/FraEU/staffroll (if you have the European/PAL region of the game, and your language is French)
/EU/GerEU/staffroll (if you have the European/PAL region of the game, and your language is German)
/EU/ItaEU/staffroll (if you have the European/PAL region of the game, and your language is Italian)
/EU/SpaEU/staffroll (if you have the European/PAL region of the game, and your language is Spanish)
/JP/staffroll (if you have the Japanese/NTSC-J region of the game)


Step 2[edit | edit source]

Retrieve your NSMBWii staffroll.bin file and drag it into the staffroll_decode.exe file. You should see a file called staffroll.txt right after.

Step 3[edit | edit source]

Modify it with a text editor, edit the text. The numbers (such as the 8: text, etc.) is the first block to a sprite's distance.

Any text surrounded by the <bold></bold> are usually used for sections.

Any text surrounded by the <coin></coin> are usually used for blocks containing coins.

Step 4[edit | edit source]

Once you're done making your changes, drag the staffroll.txt file into the staffroll_encode.exe file and there should be a file called staffroll_edited.bin. Drag that file into the NSMBWii Riivolution patch folder on your SD or USB device and rename the file to staffroll.bin, then test it to see if it looks good.

NOTE: In NSMBWii, you can simply grab the 01-42.arc file and rename it to 01-01.arc and put it in the Stage folder (and simply replace the existing 01-01.arc) of your Riivolution patch folder to rapidly test the staffroll.bin out (by simply entering World 1-1)!