Level Info Editor

The Level Info Editor is a tool created by RoadrunnerWMC to edit the  file in Newer Super Mario Bros Wii.

Download
Level Info Editor:
 * Source on Github
 * Releases

Opening Level Info Editor
NOTE: I would recommend using the latest source version, as it crashes less frequently than the latest release version.

If you use the release, then simply extract the .zip file.

For the source code version, open the command prompt and input the file path to python, followed by the file path to the Level Info Editor. It could look something like this: For easy opening, you can make a batch file using the same setup as above, just paste it into a text document, save, close the text document, and then change the file extension to   to make a file that will always open the program.

Editing LevelInfo.bin
NOTE: You cannot make your own  file, however, you can take NewerSMBW's file (located in the   folder) and edit it to your liking.

This will open a window that looks just like the image at the beginning of the page. Choose  or press   and select the   to edit. It is recommended to keep a backup in case there are problems.

General Information
The  pane is for setting the number and name of the world. The first world, Yoshi's Island, has a hardcoded name. There is also an option to split a world into two halves with a separate name for each.

The  pane allows for the addition and removal of levels from the world. Levels can then be named with a title and a display number. The display number allows for icons instead of numbers. For example, using '10' in the first box, and '20' in the second box will set the level number to be. Below is a list of the character codes used to get special icons for the levels in-game, such as the tower icon or a letter.

The  pane also contains exit types for the level which can be chosen via checkboxes. The lowest checkbox determines whether or not the level is shown in the Star Coin menu. Lastly, the level must be in either the first half or the second half of the world, and this can be chosen with the lowest option.

The  pane allows for adding comments to the file

Character Codes
This table lists characters you can input into the display name box. The entries are written as displayed in-game.

Secondary icons are listed like this (x), if there is a secondary icon that is different from the first. To get the secondary in-game icon of a number, put the number in the level slot in the Display Name boxes. There are likely more secondary icons that have not been found yet, so feel free to play around with the settings and document what you find here.

NOTE: 0 (Zero) is a valid input, it is just 0 in-game, with no unique secondary icon.

NOTE 2: The 'world slot', as I call it, it the first number box in the Display Name setting, and the second number box is what I call the 'level slot'.