List of NewerSMBW SpriteTex

This page lists all of the SpriteTex (additional models added to base-game sprites, such as alternative colors) seen in NewerSMBW. In some cases, models will be added to miscellaneous object files, which will be loaded into certain 'special' levels (via this sprite) for decoration, such as the opening cutscene, or the New File Titlescreen.

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arrow.arc.LZ
Previously, this file was used to hold the resource for Sprite 143: Loose Arrow, however, in NewerSMBW it has been repurposed as a resource for models used for cinematics. Yellow and Blue Toads. 100% Completion Titlescreen (04-11)  bre17.brres    The ground for the 100% Completion Titlescreen.  bre18.brres   Mario.  bre19.brres   Luigi.  bre16.brres   Copy of the Yellow and Blue Toads from.  bre24.brres   A cloud platform used in. World C-2: Nimbus Highway (10-22)  bre0.brres    The balloon with a green toad emblem. New File Titlescreen (01-10)  bre1.brres    The balloon with a red toad emblem.  bre2.brres   Mario. Same as.  bre3.brres   Princess Peach.  bre4.brres   Luigi. Same as.  bre5.brres   Yellow Toad. Same as.  bre6.brres   Blue Toad. Same as.

big_renga_block.arc.LZ
In the retail game, this file held the resources for Sprite 157: Big Brick Block that could hold different types of items. In NewerSMBW, however, the model for it has been replaced with a giant pumpkin instead, used in World 6-2 as part of the level's general theme. Giant breakable pumpkin. Sprite 157: Big Pumpkin    Giant Brick Block with a large 1 on it.   Giant Brick Block with a large 2 on it.   Giant Brick Block with a large 3 on it.   Giant Brick Block with a large 4 on it. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> Chunk of broken pumpkin. Spawned when Sprite 157 is broken <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">   <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">   <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">

big_shell.arc.LZ
The giant Koopa Shells seen in retail 5-1. Newer added an alternative model with a red colored shell. Filter of the big shell. Sprite 341: Giant Koopa Shell Cave <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">   Black outline of the shell's bottom and top. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">  The back wall of the inside of the shell. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">  The outer part of the shell, what you see outside of it. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t01.brres Identical to, aside from   having a red texture instead of green.

block_arrow.arc.LZ
Previously for Sprite 321: Beta Arrow Block, it is now used to hold resources for the titlescreen shown after Bowser is defeated. Nothing. A lack of a model. There's no textures either, just a model file with no model in it. None <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre7.brres   Players in their respective Clown Cars, as well as one for Peach. 'Bowser Defeated' Titlescreen (04-10) <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre8.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre9.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre10.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre11.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre12.brres   Player's models, as well as Peach's model. NOTE: Luigi's face is distressed as he's barely hanging onto his Clown Car. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre13.brres   <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre14.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre15.brres    <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> bre16.brres

block_jump.arc.LZ
This file contains the models for Sprite 223: Checkered Spring Block. SpriteTex has added more patterns that the block can use, such as blue diamonds, and music notes. Green squares in a blocky ' X ' shape, on a white backdrop. Sprite 223: Checkered Spring Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">   Alternate pattern: previously unfilled squares are now green, with previously filled squares now empty. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t01.brres   Eighth Note on white backdrop. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">  Eighth Notes on white backdrop. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t02.brres   Red squares in a blocky 'X ' shape, on a white backdrop. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">  Alternate pattern: previously unfilled squares are now red, with previously filled squares now empty. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t03.brres   Blue diamonds on a white backdrop. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">  Light-blue dots on a white backdrop.

block_light.arc.LZ
This file contains the models for Sprite 391: Lighting - Glow Block, as well as Sprite 17: Lighting - Music House Glow Block. The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_1.brres    Faint red colored Glow Block. Sprite 17: Lighting - Music House Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_2.brres    Faint orange colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_3.brres   Faint yellow colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_4.brres   Faint green colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_5.brres   Faint cyan colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_6.brres   Fain blue colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_7.brres   Faint burple colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_8.brres   Faint black colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g1.brres   A fuller red colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g2.brres   A fuller orange colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g3.brres   A fuller yellow colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g4.brres   A fuller green colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g5.brres   A fuller cyan colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g6.brres   A fuller blue colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g7.brres   A fuller purple colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_g8.brres   A fuller black colored Glow block. Seen when the block is hit. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t01.brres   Purple Glow Block, seen in the World 1 Tower/Castle boss. Sprite 391: Lighting - Glow Block

Temp -- Table Copy
These tables are absolute hell to add new rows to, as the formatting doesn't carry over, so here's a really long one that i can copy for the SpriteTex entries ignore the info already in there, i simply copied an existing table and added more rows to it The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_1.brres    Red colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_2.brres   Orange colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_3.brres   Yellow colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_4.brres   Green colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_5.brres   Cyan colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_6.brres   Blue colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_7.brres   Purple colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> block_light_8.brres   Black colored Glow Block. <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">        <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">         <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">         <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;">         <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block <tr style="height:40px; text-align:center; font-size:110%; color:#FFFFFF;"> t00.brres    The Glow Block's default model. Sprite 391: Lighting - Glow Block