Editing the Staffroll/Credits

Requirements

 * NSMBW Staffroll Tool (download here)
 * A text editor
 * A way to test NSMBW mods (Riivolution, Dolphin, etc)

Step 1
Get the NSMBWii  file from the appropriate folder on the disc:

(if you have the US/NTSC-U region of the game, and your language is English) (if you have the US/NTSC-U region of the game, and your language is French) (if you have the US/NTSC-U region of the game, and your language is Spanish) (if you have the European/PAL region of the game, and your language is English) (if you have the European/PAL region of the game, and your language is French) (if you have the European/PAL region of the game, and your language is German) (if you have the European/PAL region of the game, and your language is Italian) (if you have the European/PAL region of the game, and your language is Spanish) (if you have the Japanese/NTSC-J region of the game) (if you have the Korean region of the game) (if you have the Taiwanese region of the game) (if you have the Chinese region of the game)

Step 2
Drag the  file onto. (On macOS or Linux, use the command-line and specify staffroll.bin as an argument.) A file called  should appear.

Step 3
Edit the text file with a text editor. (See the "Tips" section below for more about this.)

Step 4
Once you're done making your changes, drag the  file back onto , and it will create. Rename it to, then test it with Riivolution or Dolphin to see if it looks good.

Tips

 * Be sure that each line begins with a . This will automatically center the text. If you want to manually adjust the indentation, you can put a number before it (example:  ) to set the indentation amount.
 * Use  tags for section headers. You can also force certain blocks to always contain coins with.
 * Leave three blank lines between sections, like Nintendo does. This gives players some breathing room between the groups of brick blocks.
 * Leave the  tag at the end.
 * For rapid testing, you can replace  with a copy of   to easily access the credits stage as World 1-2. WARNING: The camera doesn't behave completely correctly when you do this, and the first few rows of brick blocks will be misaligned as a result. This won't happen when the credits are accessed normally, by beating the final boss. For 100% accurate testing, the best solution is to edit the final castle stage to be really quick and easy.