249: Horizontal Scroll Limiter - Bottom

=Description= The same Values ​​are listed as the Vertical Scroll Limiter (162, 163, 164, 165). This sprite allows you to limit how far the camera will scroll horizontally by creating an imaginary horizontal border between a matching pair of Scroll Limiters. This can be used to create a deeper kill zone, hide secret areas, or otherwise restrict the camera in certain sections of a level.

=Settings=     <checkbox bit="36" comment="I know what purpose this has but this description sounds excessive and confusing. I need it boiled down!" comment2="With this option, two new specific 'areas' are specified, above and below the scroll limit ('default area' and 'secret area'). Both areas touch the scroll border from the outside. If the bottom of a player's collision box leaves the original (default) area, the screen will quickly 'jump' to this new (secret) area. The shifting is independent of the height of the screen limit. The screen will be pushed up/down as far as needed, until the bottom of the screen is a certain number of blocks above/below the end of the original screen limit. || The required number of blocks between the bottom of the source region and the bottom of the screen is by default 5 (shifting upward) and 8 (for a downward shift). You can alter these values under 'Zone Settings' (Upper/Lower Bounds). || Shifting from the default area to the secret area above/below the scroll limit can be tweaked by changing values for 'Upper Bounds'. The opposite is true for 'Lower Bounds' (shifting from default area to the secret area below. The increase/decrease of the scrollable area reduces/enlarges the necessary distance to the same extent that is needed to pull off the shifting. |||| If Mario goes back to the default area, the screen will quickly follow and it will be locked to the default area as usual (unless Mario goes above/below the scroll limit once again to reach the secret area)... |||| This option can be used to set up secret zones that can only be seen if Mario reaches a specific position. This technique was used in many older Mario games, e.g. Super Mario Land 3: Wario Land. So if you are located below the screen, nothing happens. Only when jumping over the area, the screen scrolls up so you can hide secret paths there as you like. Similarly, one can also hide secret paths under the screen." title="Permeable Scroll Limit" /> <value comment="I don't know what practical purpose this has?" comment2="Determines how far the screen can scroll above/below the scroll limit (in blocks). Somewhat flawed if used together with 'Permeable Scroll Limit'. The position where the scrolling will begin does not differ from a scroll limit with shifting of 0. So it looks as if the screen is scrolling faster with increasing values &#8203;&#8203;when Mario approaches it. Even higher values are canceled entirely and have no effect because the scrolling is no longer necessary when the end of the screen is too far above or below the end of the original screen border. Nevertheless, the screen jumps to the end of the scroll border when entering the default area again. Only if the bottom of the screen is too far beyond the original area (or vice versa), then the screen is already at the end of the scroll border, and no shifting of the screen is needed." nybble="11" title="Scroll Limit Shifting in Restricted Direction" />   