234: Effect - Cloud Area

=Description= This adds decorative patchs of cloud cover with different properties. Most modes required a Location ID, but some do not.

=Settings=  <list advancedcomment="1, 3: Used by Foo and cannot be placed. &lt;br&gt;6, 9-15: No clouds spawn." comment="This determines which type of cloud will be spawned. See the extra comment for details." comment2="Normal: A light patch of clouds spawns in the Location ID. It is denser than [446]. &lt;br&gt;Dense: A dense patch of clouds spawns in the Location ID. &lt;br&gt;Death Clouds: - A dense patch of purple clouds that will instantly kill the player spawns in the Location ID. They can be cleared away with spin jumps. &lt;br&gt;Drifting Death Clouds: A dense patch of purple clouds that spawns around a specific Location ID, that proceeds to drifts to the right across the entire stage. It cannot be cleared away with a spin jump like other Death Clouds, and it will generate a rumbling sound effect when the player is close to it. (A Location ID may not actually be required.) &lt;br&gt;Falling Clouds: Clouds fall in the background across the entire stage." nybble="11" title="Cloud Type"> Normal Dense Death Clouds Drifting Death Clouds Falling Clouds 