.brsar

Binary Revolution Sound Archive (.brsar) files are used to store audio clips such as sound effects, and some music. It is used in many Wii games, and there is typically only one found in the game's files.

General Info
BRSAR files uses a lot of subformats to store some of its information, including the following:

Documentation
This part is dedicated to documenting the structures of the BRSAR file format.

Credits goes to the Custom Mario Kart Wiiki for all of the information listed here.

File Header
The file begins with a header of size 0x40 bytes.

Sections
Unless otherwise noted, offsets in each section are relative to the start of the section block, plus 0x8.

SYMB
The SYMB section consists of an FST-like data structure. It contains 3 header-less subsections.

SYMB Mask Entry
Information about this is unknown at this time.

INFO
The INFO section contain parameters about the sounds in a BRSAR.

Collection Table
This section controls the BRSAR indexes shown in BrawlBox.