Post-Effect Editor

Usage Guide
The program will open as a small square window showing the icon of the tool. There are two dropdowns, File, and About.

The File dropdown contains three options, New, Open, and Exit.


 * New allows you to create new BBLM, BDOF, BFG, BLIGHT, and BLMAP files, however only the latter two can be created. The other three are greyed out.
 * Open allows you to open pre-existing lighting files.
 * Exit is pretty self-explanatory; it closes the program.

The About dropdown contains two options, About, and Help. This dropdown remains identical throughout other parts of the program.


 * About opens a small window containing info about the program.
 * Help opens this page from the Custom Mario Kart Wiki in a web browser.

BLIGHT Editor
The BLIGHT Editor opens as a separate window. It has three dropdowns, File, Edit, and About.

The File dropdown contains the same options as before, but now with Save, and Save As.

The Edit dropdown contains three options, Add, Import, and Export. These three options allow you to add/import/export Light Objects or Ambient Lights.

Below the toolbar section is two tabs, Light Objects, and Ambient Lights. Both tabs contain their respective information in a table.

Light Objects Tab
This tab contains all the light objects, which effect how certain models appear in-game. For more info, see this page.

Ambient Lights Tab
This tab contains all the ambient lights, which are global lighting effects, kind of like a sun in the sky. For more info, see this page.