List of NewerSMBW SpriteTex

This page lists all of the SpriteTex (additional models added to base-game sprites, such as alternative colors) seen in NewerSMBW. In some cases, new models will be added to miscellaneous object files (or ones that aren't necessary in Newer), which are able to be loaded into certain levels (via the Custom Model Loader ) for decoration, such as the opening cutscene, or some Titlescreens in the game (New File, Bowser Clear, 100% Completion, etc).

HINT: If you're searching for a specific object on the list, press  (or   on macOS) on the keyboard in your web browser to find/search for the specific object you're looking for.

arrow.arc.LZ
Previously, this file was used to hold the resource for 143: Loose Arrow, however, in NewerSMBW it has been repurposed as a resource for models used for cinematics. Yellow and Blue Toads. 100% Completion Titlescreen (04-11) bre17.brres The ground for the 100% Completion Titlescreen. bre18.brres Mario. bre19.brres Luigi. bre16.brres Copy of the Yellow and Blue Toads from. bre24.brres A cloud platform used in. World C-2: Nimbus Highway (10-22) bre0.brres The balloon with a green toad emblem. New File Titlescreen (01-10) bre1.brres The balloon with a red toad emblem. bre2.brres Mario. Same as. bre3.brres Princess Peach. bre4.brres Luigi. Same as. bre5.brres Yellow Toad. Same as. bre6.brres Blue Toad. Same as.

big_renga_block.arc.LZ
In the retail game, this file held the resources for 157: Big Brick Block that could hold different types of items. In NewerSMBW, however, the model for it has been replaced with a giant pumpkin instead, used in World 6-2 as part of the level's general theme. Giant breakable pumpkin. Sprite 157: Big Pumpkin Giant Brick Block with a large 1 on it. Giant Brick Block with a large 2 on it. Giant Brick Block with a large 3 on it. Giant Brick Block with a large 4 on it. Chunk of broken pumpkin. Spawned when Sprite 157 is broken

big_shell.arc.LZ
The giant Koopa Shells seen in retail 5-1. Newer added an alternative model with a red colored shell. Filter of the big shell. Sprite 341: Giant Koopa Shell Cave Black outline of the shell's bottom and top. The back wall of the inside of the shell. The outer part of the shell, what you see outside of it. t01.brres Identical to, aside from   having a red texture instead of green.

block_arrow.arc.LZ
Previously for 321: Beta Arrow Block, it is now used to hold resources for the titlescreen shown after Bowser is defeated. Nothing. A lack of a model. There's no textures either, just a model file with no model in it. None bre7.brres Players in their respective Clown Cars, as well as one for Peach. 'Bowser Defeated' Titlescreen (04-10) bre8.brres bre9.brres bre10.brres bre11.brres bre12.brres Player's models, as well as Peach's model. NOTE: Luigi's face is distressed as he's barely hanging onto his Clown Car. bre13.brres bre14.brres bre15.brres bre16.brres

block_jump.arc.LZ
This file contains the models for 223: Checkered Spring Block. SpriteTex has added more patterns that the block can use, such as blue diamonds, and music notes. Green squares in a blocky 'X' shape, on a white backdrop. 223: Checkered Spring Block Alternate pattern: previously unfilled squares are now green, with previously filled squares now empty. t01.brres Eighth Note on white backdrop. Eighth Notes on white backdrop. t02.brres Red squares in a blocky 'X' shape, on a white backdrop. Alternate pattern: previously unfilled squares are now red, with previously filled squares now empty. t03.brres Blue diamonds on a white backdrop. Light-blue dots on a white backdrop.

block_light.arc.LZ
This file contains the models for 391: Lighting - Glow Block, as well as 17: Lighting - Music House Glow Block. They're used for the throwable Glow Blocks, as well as the blocks used in Music Houses. The Glow Block's default model. 391: Lighting - Glow Block block_light_1.brres Faint red colored Glow Block. 17: Lighting - Music House Glow Block block_light_2.brres Faint orange colored Glow Block. block_light_3.brres Faint yellow colored Glow Block. block_light_4.brres Faint green colored Glow Block. block_light_5.brres Faint cyan colored Glow Block. block_light_6.brres Faint blue colored Glow Block. block_light_7.brres Faint burple colored Glow Block. block_light_8.brres Faint black colored Glow Block. block_light_g1.brres A fuller red colored Glow block. Seen when the block is hit. block_light_g2.brres A fuller orange colored Glow block. Seen when the block is hit. block_light_g3.brres A fuller yellow colored Glow block. Seen when the block is hit. block_light_g4.brres A fuller green colored Glow block. Seen when the block is hit. block_light_g5.brres A fuller cyan colored Glow block. Seen when the block is hit. block_light_g6.brres A fuller blue colored Glow block. Seen when the block is hit. block_light_g7.brres A fuller purple colored Glow block. Seen when the block is hit. block_light_g8.brres A fuller black colored Glow block. Seen when the block is hit. t01.brres Purple Glow Block, seen in the World 1 Tower/Castle boss. 391: Lighting - Glow Block

block_rotate.arc.LZ
This file contains the model for 319: Flip Block. Not much to say about it.

Flip Block model. 319: Flip Block

block_slide.arc.LZ
This file contains the models for 219: Stretching Line Block. These are the blocks that extend out, and are used in World 4.

Default Orange/Yellow color. 219: Stretching Line Block t01.brres Custom red color. t02.brres Custom orange color. Identical to the default. t03.brres Custom yellow color. t04.brres Custom green color. t05.brres Custom blue color. t06.brres Custom purple color. t07.brres Custom black color with white eyes. t08.brres Custom grey color.

bombhei.arc.LZ
This file contains the models for 101: Bob-Omb. SpriteTex adds some alternative colors.

Default colors. 101: Bob-Omb t01.brres Red Bob-Omb; Black & White parachute. t02.brres Orange Bob-Omb; Black & Orange parachute. t03.brres Yellow Bob-Omb; Yellow & Blue parachute. t04.brres Green Bob-Omb; Brown & Green parachute. t05.brres Blue Bob-Omb; fully purple parachute. The entire parachute is one shade of purple. t06.brres Purple Bob-Omb; Purple & Black parachute. t07.brres White Bob-Omb; Blue & Black parachute. t08.brres Magenta Bob-Omb; Pink & Magenta parachute.

boss_koopa_lift_down.arc.LZ
This file contains the "models" for 50: Basic Platform - Fall-When-Touched. These aren't even really models, just textures applied to flat planes. Newer replaces the old textures with ones that don't have lava lighting baked into the texture.

Falling bone platform. The lava lighting baked into the retail textures has been removed, to allow use in non-lava settings. 50: Basic Platform - Fall-When-Touched

bros.arc.LZ
This file contains the models for 95: Hammer Bro Plus, and 308: Platform Hammer Bro. SpriteTex adds a Hammer Bro with a black outfit, used as the "Bomb Bros." in World E.

Retail Hammer Bro model, alongside Boomerang and Hammer models. 95: Hammer Bro Plus 308: Platform Hammer Bro t00.brres Seems to be identical to the previous BRRES. t01.brres Hammer Bro with black outfit, instead of green.

bubble.arc.LZ
This file contains the models for 46: Lava Bubble (Podoboo). SpriteTex adds various different colors that can be used.

Default Podoboo color. 46: Lava Bubble (Podoboo) t01.brres Red color. t02.brres Orange color. Identical to original. t03.brres Yellow color. t04.brres Green color. t05.brres Blue color. t06.brres Pink color. t07.brres Grey color. Appears similar to the default color. t08.brres Blue-ish Yellow color.

cage_boss_koopa.arc.LZ
This file contains the models for the ending 'cutscene' shown after beating Captain Bowser, where Mario releases Peach from her cage.

Cage holding Peach after beating Bowser. Post-final boss 'cutscene'. bowser_dead.brres Bowser's 'dead' model. clown_car_end.brres Clown Car. ShipFallen.brres Crashed Airship. tree_end.brres Background trees. Appears to be identical to the Ghost Forest BG.

chestnut.arc.LZ
This file contains the models for 320: Falling Chestnut. It also contains tree canopies used as decoration in World A (spawned using Sprite 11).

Brown chestnut. 320: Falling Chestnut t01.brres Golden chestnut. canopy.brres Red tree canopy. Decoration in World A.  canopy_1.brres Golden tree canopy. canopy_2.brres Orange/Brown tree canopy. canopy_3.brres Green tree canopy (color of the retail W5 trees).

choropoo.arc.LZ
This file contains the models for 352: Rocky Wrench, and 303: Monty Mole. SpriteTex adds some new colors.

Retail Monty Mole and Rocky Wrench. 352: Rocky Wrench 303: Monty Mole t00.brres Identical to previous BRRES. t01.brres Grey/Brown recolor. t02.brres Black Recolor.

circle_ground.arc.LZ
This file contains the models for 212: Rolling Hill. SpriteTex adds some alternative styles based on other tilesets.

Rolling hills based on the retail grassland tileset. 212: Rolling Hill t01.brres Rolling hills based on the Bombard Cliffs (World E) tileset. t02.brres Rolling hills based on the graveyard tileset. t03.brres Rolling hills based on the Jungle Ruins (W1 Castle) tileset. t04.brres Rolling hills based on the Mushroom Peaks (World 3) tileset. t05.brres Rolling hills based on the unused underground Mushroom Peaks (World 3) tileset. t06.brres Rolling hills based on the Rubble Ruins (World 2) tileset. t07.brres Rolling hills based on the Sakura Village (World 4) tileset. t08.brres Rolling hills based on the Sky City (World C) tileset.

circle_ground_chika.arc.LZ
This file contains the models for 212: Rolling Hill.

Rolling hill based on the underground tileset. Seems to be identical to the retail game's file. 212: Rolling Hill

circle_ground_koopa.arc.LZ
This file contains the models for 212: Rolling Hill. SpriteTex adds some alternative styles based on the Freezeflame Volcano tilesets.

Rolling hills based on the retail volcano tileset. 212: Rolling Hill t01.brres Rolling hills based on the Freezeflame Volcano (World 5b) tileset. Has snow on the top. t02.brres Rolling hills based on the Freezeflame Volcano tileset. Doesn't have snow on the top.

cobCourse.arc.LZ
This file contains the models for the Level Nodes on the World Map.

Purple colored Node with Shop icon. World Map Level Nodes black.brres Black colored node. Used for locked courses, or completed one-time courses. blue.brres Blue colored node. Used for completed courses. green.brres Green colored node. Goes unused. model.brres Black colored node. Seems to be identical to. purple.brres Purple colored node. Goes unused. red.brres Red colored node. Used for courses that haven't been completed yet. shop.brres Teal colored node with a Shop icon on it. Used for the shop levels. yellow.brres Yellow colored node. Goes unused.

CreditsBG.arc.LZ
This file contains images for the Credits sequence. It contains the images used for the page flip animations, and the backgrounds for each section. It also contains a Dance.bin file.

Koopa Core (World 8b) themed screen. Credits (Image for Page Flip Anim) BACK2.tpl.LZ  Koopa Planet (World 8a) themed screen. BACK3.tpl.LZ  Starry Skies (World 7b) themed screen. BACK4.tpl.LZ  Sky City (World C) themed screen. BACK5.tpl.LZ  Sky Mountain (World 7a) themed screen. BACK6.tpl.LZ  Bombard Cliffs (World E) themed screen. BACK7.tpl.LZ  Pumpkin Boneyard (World 6) themed screen. BACK8.tpl.LZ  Freezeflame Glacier (World 5a) themed screen. BACK9.tpl.LZ  Crystal Caves (World D) themed screen. BACK10.tpl.LZ  Sakura Village (World 4) themed screen. BACK11.tpl.LZ  Mushroom Peaks (World 3) themed screen. BACK12.tpl.LZ  Mini-Mega Island (World B) themed screen. BACK13.tpl.LZ  Rubble Ruins (World 2a) themed screen. BACK14.tpl.LZ  Soggy Sewers (World 2b) themed screen. BACK15.tpl.LZ  Goldwood Forest (World A) themed screen. BACK16.tpl.LZ  Yoshi's Island (World 1) themed screen. BACK17.tpl.LZ  Peach's Castle with Space Sky screen. BG0.tpl.LZ  BG for Newer Logo screen. Credits (Screen Background) BG1.tpl.LZ  BG for Koopa Core (World 8b) screen. BG2.tpl.LZ  BG Koopa Planet (World 8a) screen. BG3.tpl.LZ  BG for Starry Skies (World 7b) screen. BG4.tpl.LZ  BG for Sky City (World C) screen. BG5.tpl.LZ  BG for Sky Mountain (World 7a) screen. BG6.tpl.LZ  BG for Bombard Cliffs (World E) screen. BG7.tpl.LZ  BG for Pumpkin Boneyard (World 6) screen. BG8.tpl.LZ  BG for Freezeflame Glacier (World 5a) screen. BG9.tpl.LZ  BG for Crystal Caves (World D) screen. BG10.tpl.LZ  BG for Sakura Village (World 4) screen. BG11.tpl.LZ  BG for Mushroom Peaks (World 3) screen. BG12.tpl.LZ  BG for Mini-Mega Island (World B) screen. BG13.tpl.LZ  BG for Rubble Ruins (World 2a) screen. BG14.tpl.LZ  BG for Soggy Sewers (World 2b) screen. BG15.tpl.LZ  BG for Goldwood Forest (World A) screen. BG16.tpl.LZ  BG for Yoshi's Island (World 1) screen. BG17.tpl.LZ  BG for Peach's Castle screen.

dossun.arc.LZ
This file contains the models for 47: Thwomp and 48: Big Thwomp. Note that   is not used, instead  is.

Retail Thwomp color. 47: Thwomp 48: Big Thwomp t01.brres Thwomp with Ice texture. t02.brres Identical to.

env_leaf.arc.LZ
This file contains the effects for 374: Effect - Falling Objects and Wind. This file has the Autumn leaves used in World A.

Autumn leaves used as decor in World A.  374: Effect - Falling Objects and Wind

env_petal.arc.LZ
This file contains the effects for 374: Effect - Falling Objects and Wind. This file has the Sakura petals used in World 4.

Sakura petals used as decor in World 4. 374: Effect - Falling Objects and Wind

env_stardust.arc.LZ
This file contains the effects for 374: Effect - Falling Objects and Wind. This file has stardust effects that were likely meant to be used in World 7b, but the game crashes when trying to use them.

Falling 'Stardust' decor likely meant to be used in World 7b, however it crashes when used in-game. 374: Effect - Falling Objects and Wind

fire_cannon.arc.LZ
This file contains the models for 114: Burner - Continuous, 117: Burner - Pulsating , and 309: Burner - Pulsating (Synchronized). The second BRREs is likely used for Bowser's fire at the end of the final boss fight.

Burners. 114: Burner - Continuous 117: Burner - Pulsating  309: Burner - Pulsating (Synchronized) fire_koopa.brres Identical to the previous BRRES, however the flames are slimmer.

fruit_cookie.arc.LZ
This file contains the model for 357: Yoshi Fruit. SpriteTex adds a cherry style that goes unused.

Cherries that Yoshi can eat, likely meant to be used in World 4. 357: Yoshi Fruit

fruits_kusa.arc.LZ
This file contains the models for 387: Bush. SpriteTex adds different colors, and a tree canopy in the style of retail W5's trees, used in 1-Tower.

Decoration bushes meant for putting Yoshi fruits on. This is the default green color. 387: Bush t01.brres Decoration bushes meant for putting Yoshi fruits on. This is colored orange. t02.brres Decoration bushes meant for putting Yoshi fruits on. This is colored red. t03.brres Decoration bushes meant for putting Yoshi fruits on. This is colored yellow. t04.brres Decoration bushes meant for putting Yoshi fruits on. This is colored dark orange/brown. t05.brres Decoration bushes meant for putting Yoshi fruits on. This is colored bright red. t15.brres Replaces bushes with a green tree canopy (seen in 1-Tower). All 4 models are the same size.

gabon.arc.LZ
This file contains the models for 414: Spike / Stone Spike.

Default green color. 414: Spike / Stone Spike t01.brres Red with Tan hair. t02.brres Orange with Blue hair. t03.brres Yellow with Brown hair. t04.brres Default colors. t05.brres NSMBDS Snow Spike. Has a snowball in place of a spike ball (functions identically).

gabon_rock.arc.LZ
This file contains the models for 414: Spike / Stone Spike. This is the variant of Spike that drops rocks down from where it's standing.

Default blue color with green hair. 414: Spike / Stone Spike t01.brres Red with Tan hair. t02.brres Orange with Blue hair. t03.brres Yellow with Brown hair. t04.brres Regular Spike. t05.brres Regular Stone Spike. t06.brres Magenta with Brown hair. t07.brres Black with Green hair.

goal_set.arc.LZ
This file contains the models for 113: Goal Pole and Fortress. It may have been planned at one point to have alternative Goal Pole styles. Identical to the retail Goal Pole. 113: Goal Pole and Fortress

hammerM.arc.LZ
This file contains the models for the Hammer Suit powerup. Pieces of the Hammer Suit. Note that trying to view these in BrawlBox/BrawlCrate causes the program to crash. Hammer Suit hammer.brres A hammer. Note that trying to view it in BrawlBox causes the program to crash.

I_hammer.arc.LZ
This file contains a hammer model for the Hammer Suit powerup. A hammer. Hammer Suit

I_kinoko_bundle.arc.LZ
This file contains the models for the Mushroom, 1-Up Mushroom, and Mini Mushroom. Red mushroom. Mushroom I_life_kinoko.brres 1-Up Mushroom. I_mini_kinoko.brres Mini mushroom.

I_star.arc.LZ
This file contains the models for the Star powerup, alongside the silver stars seen in Challenge Houses. Star Powerup. Powerup silver_star.brres Collectible Challenge House Star Challenge House

I_yoshi_egg.arc.LZ
This file contains the models for Yoshi Eggs. Light-blue colored Yoshi Egg. Yoshi Eggs t01.brres Blue colored Yoshi Egg. t02.brres Faint-blue colored Yoshi Egg.

ibaramushi.arc.LZ
This file contains the models for 230: Bramball. Default Bramball style. 230: Bramball t01.brres Pumpkin themed Bramball. t02.brres Snow themed Bramball. t03.brres Grass themed Bramball. t04.brres Lava themed Bramball.

iron_ball.arc.LZ
This file contains models for the Spike Ball. Default Spike Ball. Spike Balls t01.brres Snow ball. Still hurts players, and acts the same as normal spike balls.

kameck_princess.arc.LZ
This file contains models for the Final Boss & End Cutscene. Kamek dressed up as Peach. Used in the retail game's final boss fight, after beating Phase 1. Retail Final Boss bre29.brres Clown Car with a Mario emblem on it. Captain Bowser Boss bre30.brres Clown Car with a Luigi emblem on it. bre31.brres Clown Car with a Yellow Toad emblem on it. bre32.brres Clown Car with a Blue Toad emblem on it. bre33.brres Clown Car with a Peach emblem on it. bre34.brres Mario. bre35.brres Luigi. bre36.brres Yellow Toad. bre37.brres Blue Toad. bre38.brres Yellow Toad.

kanibo.arc.LZ
This file contains models for 195: Huckit Crab. Retail Huckit Crab. 195: Huckit Crab t01.brres Snow themed Huckit Crab. Throws snowballs.

Kinopio.arc.LZ
This file contains models for Blue Toad. Blue Toad's models. Blue Toad Character

koopa.arc.LZ
This file contains the model for Bowser. Resources for Bowser. Final Boss Fight

bowserJr_clown_ply.arc.LZ
This file contains the models for 13: Rideable Clowncar with Cannon. This is the cannon used in the retail intro cutscene. For the final boss fight, it is slightly inside the model of the Clown Car, to hide the wooden 'cart' of the cannon. Final Boss Fight houdai_ball.brres The cannon ball shot by the cannon. bowserJr_clown_ply.brres Clown Car with a ? symbol on it. When a player takes it, it will be replaced with their symbol.

KoopaShip.arc.LZ
This file contains the models for Bowser's Airship, and a present box (likely originally for the retail intro cutscene). Used for the final boss, as 213: Captain Bowser. Bowser's airship in the final boss fight. Final Boss Fight present.brres Present box with a mushroom symbol on it. Likely a leftover from the retail intro.

kuribo.arc.LZ
This file contains the models for 20: Goomba, 21: Paragoomba , and 22: Pumpkin Goomba. SpriteTex adds some different colors. Default Goomba color. Goomba t01.brres 'Gloomba' recolor. t02.brres Same as. t03.brres Pink with red eyes recolor. t04.brres Red recolor. t05.brres Blue recolor. t06.brres Completely grey recolor. t07.brres Default color with Santa hat. t08.brres Grey color with Santa hat.

kuriboBig.arc.LZ
This file contains the models for 198: Giant Goomba, and 199: Mega Goomba. Similar to the last one, but for the bigger Goombas. Default Goomba color. Large Goombas t01.brres 'Gloomba' recolor. t02.brres Green recolor. t03.brres Pink with red eyes recolor. t04.brres Red recolor. t05.brres Blue recolor. t06.brres Completely grey recolor.

kuriboBoss.arc.LZ
This file contains the model for 410: Giga Goomba. Default Goomba color. Giga Goomba

lakitu.arc.LZ
This file contains the models for the World Map Shop Lakitus. Lakitu with a whip, glasses, and a cowboy hat. Used in World 2a. Shop Lakitu ghost.brres Grey Lakitu with a sad face and sad cloud. Used in World 6. goldwood.brres Lakitu with a fur hat. Used in World A.  mountain.brres Lakitu with a hammer. Used in World 3. sakura.brres Lakitu with a red uchiwa. Used in World 4. santa.brres Lakitu with a Santa hat. Used in World 5a. yoshi.brres Default Lakitu. Used in World 1. space.brres Default Lakitu. Used in World 7b.

lift_buranko.arc.LZ
This file contains the model for 123: (Unused) Swinging Castle Platform. A swinging lift ported from NSMBDS. NSMBDS Swinging Castle Lift

lift_intore.arc.LZ
This file contains the models for some Tower-related blocks. Some kind of metal bar with bevels and screws on it. Unknown Some kind of metal bar with bevels on it. Similar to. Small metal piece with two screws in it. Some kind of metal bar with brackets and screws on it. Similar to both, and. Metal block with screws in it. Top, middle, and bottom blocks of the left side of a tower block. Tower Blocks Top, middle, and bottom blocks of the center of a tower block. Top, middle, and bottom blocks of the right side of a tower block.

lift_taru.arc.LZ
This file contains the models for barrels. Default wooden barrel. Barrels t01.brres Metal barrel. t02.brres Grey barrel.

lift_taru.arc.LZ
This file contains the models for 297: Dragon Coaster, and 18: Dragon Coaster Platform. Default Dragon Coaster. Dragon Coaster t01.brres Dragon Coaster with blue coloring (rocks are still normal). t02.brres Dragon Coaster with black coloring (rocks are still normal).

lift_trampoline.arc.LZ
This file contains the models for 78: Bouncy Cloud. Normal white bouncy cloud. Bouncy Clouds t02.brres Lime-green mushroom platform. t03.brres Orange mushroom platform. t04.brres Blue mushroom platform. t05.brres Yellow mushroom platform. t06.brres Green checkered block. t01.brres Dark grey bouncy cloud. The 'hurting' effect is done via a tileset object.

lift_yogan_kinoko.arc.LZ
This file contains the models for 231: Wiggling Mushroom Platform. Default purple mushroom platform. Wiggling Mushroom Platforms t01.brres Red mushroom platform. t02.brres Yellow purple mushroom platform. t04.brres Green purple mushroom platform. t05.brres Blue mushroom platform.

lift_zen.arc.LZ
This file contains the models for the spikes on the Spiked Tower Blocks. Downward facing spike. Tower Block Spikes Left facing spike. Right facing spike. Upward facing spike. NSMBDS Tower Block. Tower Block

lift_zen_color_pori.arc.LZ
This file contains the models for 362: Rotation Controlled Colored Box. Red colored box. Colored boxes t00.brres Identical to the previous BRRES. t01.brres Airship wood.

Luigi.arc.LZ
This file contains models for Luigi. Luigi's models. Luigi Character

manjirou.arc.LZ
This file contains the models for 224: Jumbo Ray. Default Manta-Ray color. Manta-Rays t01.brres Red recolor. t02.brres Orange recolor. t03.brres Yellow recolor. t04.brres Green recolor (slightly brighter than default). t05.brres Light-blue recolor. t06.brres Blue recolor. t07.brres Purple recolor. t08.brres Black recolor. t09.brres Silver/Grey recolor.

Mario.arc.LZ
This file contains models for Mario. Mario's models. Mario Character

met.arc.LZ
This file contains the models for 24: Buzzy Beetle. Default Buzzy Beetle. Buzzy Beetle t01.brres Red recolor. t02.brres Orange recolor. t03.brres Yellow recolor. t04.brres Green recolor. t05.brres Blue recolor. t06.brres Purple recolor. t07.brres Black recolor. t08.brres Shy Guy. t09.brres Monty-mole.

met_pata.arc.LZ
This file contains the models for 291: Para-Beetle. Default Para-Beetle. Para-Beetle t01.brres Red recolor. t02.brres Orange recolor. t03.brres Yellow recolor. t04.brres Green recolor. t05.brres Light-blue recolor. t06.brres Blue recolor. t07.brres Purple recolor. t08.brres Black recolor. t09.brres White recolor. t10.brres Pink recolor.

met_pataBig.arc.LZ
This file contains the models for 292: Heavy Para-Beetle. Default Big Para-Beetle. Big Para-Beetle t01.brres Red recolor. t02.brres Orange recolor. t03.brres Yellow recolor. t04.brres Green recolor. t05.brres Light-blue recolor. t06.brres Blue recolor. t07.brres Purple recolor. t08.brres Black recolor. t09.brres White recolor. t10.brres Pink recolor.

met_toge.arc.LZ
This file contains the models for 60: Spike Top. Default Spike Top. Spike Top t01.brres Red recolor. t02.brres Orange recolor. t03.brres Yellow recolor. t04.brres Green recolor. t05.brres Lil' Sparky. t06.brres Purple recolor. t07.brres Black recolor.

middle_flag.arc.LZ
This file contains the models for 188: Midway Flag. Newer splash symbol. Checkpoint/Midway Flag t01.brres Yoshi Egg (W1). t02.brres Autumn leaf (WA). t03.brres Cactus (W2a). t04.brres Pipe (W2b). t05.brres Mushroom Peaks (W3). t06.brres Big Mushroom (WB). t07.brres Small Mushroom (WB). t08.brres Sakura Petals (W4). t09.brres Half Snowflake, half flame. (W5). t10.brres Crystal. (WD). t11.brres Boo. (W6). t12.brres Cliffside. (WE). t13.brres Cherries (probably ones on mountain bushes)? (W7a). t14.brres Stars. (W7b). t15.brres Sky City clock tower. (WC). t16.brres Airship. (W8a). t17.brres Bowser symbol. (W8b). t18.brres Newer symbol at 45 degree angle. (W9).

mrsun.arc.LZ
This file contains the models for 282: Angry Sun and Moon. Models for Angry Sun. Crashes when viewed in BrawlBox/BrawlCrate. Angry Sun sun.brres Models for Mad Moon. Crashes when viewed in BrawlBox/BrawlCrate. Mad Moon

nokonokoA.arc.LZ
This file contains the models for 57: Koopa Troopa, and 58: Koopa Paratroopa. Default green Koopa Troopa. Koopa Troopa t01.brres Blue Koopa Troopa. t02.brres Orange Koopa Troopa. t03.brres Grey Koopa Troopa. t04.brres Green Koopa Troopa with Santa coat.

obj_coin.arc.LZ
This file contains the models for various coins in the game. Coin bubble front. Coin Bubble Coin bubble backing. Yellow coin. Collectible Coins Blue P-Switch coin. Collectible Coins A green coin. Collectible Coins Red Ring coin. Collectible Coins

obj_Hgear.arc.LZ
This file contains the models for 286: Rotating Wooden Airship Wheel. Default tan-wooded wheels. Airship Wheels t01.brres Grey-wooded wheel.

obj_kinokio.arc.LZ
This file contains the models for 441: Mushroom Platform. Small and large mushroom platforms. Mushroom Platforms

obj_turara_rakka_Big.arc.LZ
This file contains the models for 311: Mega Icicle. Large Icicle. Icicle/Crystal Decor t01.brres Large Crystal.

OpeningScene.arc.LZ
This file holds resources for the opening "cutscene". The balloon with a green toad emblem. Opening Cutscene ballon2.brres The balloon with a red toad emblem. maleo.brres Mario. todb.brres Yellow Toad. tody.brres Blue Toad. weeg.brres Luigi.

P_rcha.arc.LZ
This file contains animations. It crashes in both BrawlBox and BrawlCrate (at least for me), so it will not be listed here.

pukupuku.arc.LZ
This file contains the models for Cheep-Cheeps. Default Cheep-Cheep. Cheep-Cheep t01.brres Bone Fish/Fish Bones. Cheep-Cheep pukupuku.brres Default Cheep-Cheep. Cheep-Cheep pukupuku_toge.brres Spiked Purple Cheep-Cheep. Cheep-Cheep

pumpkin.arc.LZ
This file contains the models for the pumpkins seen in W6-2. Piece of broken pumpkin. Pumpkin Leaf for the pumpkin. The actual pumpkin itself. Pumpkin vines/leaves.

sanbo.arc.LZ
This file contains the models for 105: Pokey. Spritetex adds some alternative styles, however only the retail and snowman styles are used. Retail Pokey style. Pokey t01.brres Pumpkin themed Pokey. t02.brres Snowman themed Pokey. Every segment is slightly larger than the one above it. t03.brres Grassy/Mossy themed Pokey. t04.brres Magma/Lava themed Pokey.

shyguy.arc.LZ
This file contains the models for 351: Shy Guys. These are a completely new addition to the game. Red Shyguy balloon. Shyguy balloons Supposed to be a blue Shyguy balloon. However it doesn't seem to have any model. ShyGuyAnimations.brres Various animations for the Shyguys. Shyguy Animations ShyGuyBlue.brres Blue Shyguy. Shyguys ShyGuyCyan.brres Yellow Shyguy. Might've been planned to be cyan at one point? ShyGuyGreen.brres Green Shyguy. ShyGuyPurple.brres Magenta Shyguy. ShyGuyRed.brres Red Shyguy.

shynja.arc.LZ
This file contains the model for the World 4 boss, 19: World-4 Boss: Samurshai. Referred to as "Shynja", a mix of the words shy and ninja. Samurshai boss. World 4 Boss

StarRing.arc.LZ
This file contains the model for the Launch Star used to travel from World 7 to World 8. Likely taken from Super Mario Galaxy. Launch Star used as a fancy way of traveling from World 7 to World 8. World Map Asset

switch.arc.LZ
This file contains the models for various retextures of event-triggering switches in the game. Retail switches. Switches t01.brres Identical to. t02.brres Yellow ! switch; orange ? switch with explosion burst & ! symbol. t03.brres Green ! switch; purple ? switch ↻ symbol. t04.brres Blue ! switch; purple ? switch with ↕ symbol.

switch_koopa.arc.LZ
This file contains the models for Bowser's large switch. Retail switch. Switches t01.brres Red recolor. t02.brres Yellow recolor. t03.brres Green recolor. t04.brres Blue recolor. t05.brres Retail switch with ? symbol.

tcloud.arc.LZ
This file contains the models for 168: Thundercloud. The Thunder Cloud enemy seen in World 4. Thunder-Cloud

teresa.arc.LZ
This file contains the models for the Boo. The new Boo faces are used for the Boo circles, so everything is kept in one BRRES. Boo fog effect. Boo Boo with open mouth and exposed face (chasing player). Boo with covered face (hiding from player). Boo with wide open mouth and grin. Boo with a smirk. Boo with open mouth and tongue sticking out.

test_lift.arc.LZ
This file contains the model for various lifts that go unused in the retail game. Newer adds a better texture to them, and uses them in some levels in the game. "Model" for the test lifts. Unused Test Lifts

togezo.arc.LZ
This file contains the models for 25: Spiny. The last SpriteTex file is a completely different style, a crab. Retail Spiny. Spiny Enemy t01.brres Orange recolor. t02.brres Yellow recolor. t03.brres Green recolor. t04.brres Blue recolor. t05.brres Purple recolor. t06.brres Black recolor. t07.brres A crab enemy. The shell is completely white.

topman.arc.LZ
This file contains the models for 210: Topman. The Topman is a completely new addition to Newer. The Topman. The models  and   are identical, and are likely used as shadows for the Topman. Topman Enemy

Y_TexGreen.arc.LZ
This file contains all the different color textures used for Yoshi. There are no models in the BRRES files, only the textures, and AnmTexPats for the eyes blinking. Light-Blue color with purple boots. Yoshi's Colors t01.brres Pink color with yellow boots. t02.brres Yellow/Gold color with green boots. t03.brres Green color with brown boots (retail color style). t04.brres Cyan color with pink/rose boots. t05.brres Red color with blue boots. t06.brres Orange color with cyan boots. t07.brres Brown color with dull brown boots. t08.brres Whiteish-blue color with light-blue boots. t09.brres Lavender/purple color with dull brown boots.