59: Line Controlled Tilt Controlled Girder

=Description= A platform similar to the Tilt Controlled Girder that can navigate along Line guides.

=Settings=    Will Move with One Player Will Move ONLY with All Players Will Not Move <value advanced="True" advancedcomment="Actually a pointless option. This option only affects the code that renders the sprite. Setting a value of 0 results in an automatic use of value 5. Furthermore, the value is automatically multiplied by 64. At 0 and 5, we get a value of 320. Treeki also thinks that this option could represent a counter. What this option actually does is control the blinking of the carrier platform. If the multiplied value is below 180 AND if the second bit of the nybble was used, the carrier platform will not be rendered. Otherwise, this option only has the ability to tweak the blinking of the carrier platform. One would have to play around with some values&#8203;&#8203;." nybble="8" title="Rendering Related" />     <value advanced="True" advancedcomment="Value + 6. This option does not change the length of the platform, but instead the length of the (invisible) collision box attached. The collision box ensures that Mario does not fall through the platform. The collision box usually has the same size as the platform itself. The collision box and the platform have the same center point. Per value, the collision box will extend its length 1/2 blocks to the left and right. If you stand on this collision box but outside the platform, then it looks as if you are standing in midair." nybble="12" title="Width of the Collision Box" />