Editing the Original Maps

Credits: Nin0

Editing the RouteInfo.arc
In the RouteInfo.arc you can find both route and point tables in csv format. BrawlCrate might crash if you try to replace them. A tested and working method to replace these tables is to use U8Mii from Wii.cs. Below you can find the tables from the original game.

Editing character animations
In column 2 of the route tables you can find the animations used for each path. You can change them as shown in the picure. Below you can find a list of the animations found in the original route tables and their translations.

Editing routes
Each route consists of 9 characters. The first one is always a 'R', which most likely stands for route. The next four characters describe the start node and the last for the target node:

R + XXXX + YYYY

R = route, XXXX = from, YYYY = to

Node names

 * x is 1-9
 * y is 0-9
 * z is 0-9, A-F
 * "Broken level slots" are nodes that displays as a red uncompleted level on the map, but can't be entered on the worldmap. They are always red regardless of whether the path towards it has been unlocked or not.Nodes starting with a 'W' are world specific. After the 'W' follows the world the node is in, e.g.: W1S0 is the start node for world 1.

Normal levels also have nodes, with the first two characters being a 'W' followed by the number of the world. The last to characters simply are the number of the level, e.g.: W101 is level 1 of world 1.

Some routes do not follow a straight line, which means that multiple nodes are required in a single path from one level or a specific node to another. Since the player is not supposed to stop at each of these nodes, as is the case with nodes beginning with 'F', there are additional nodes beginning with 'K '.

Some of the nodes starting with 'F' belong to the mini games of their respective world.

Missing worlds
As can be seen in the above warnings, the game searches for files of 4 additional worlds that don't exist in the released game ...