Events

Events are special things that happen in levels that allow you the manipulate tiles, line guides, spawn sprites, and more!

Event Controllers
This a list of the event controllers, and there uses. You'll need one of these to trigger or untrigger an event.

33: Event Controller - Zone Enter

Used to trigger a set event when the player enters the zone.

34: Event Controller - "AND" (If X AND Y, do Z)

With this event, you can make it so up to 4 events have to be triggered to trigger one event.

35: Event Controller - "OR" (If X OR Y, do Z)

Like "AND" but you don't have to activate all the events

36: Event Controller - "RANDOM" (If X, do Y OR Z)

This allows you to trigger a random event (out of a list of up to 4) when an event is triggered.

37: Event Controller - Chainer (If X, do Y)

Allows you to chain events by triggering another event once one is triggered.

38: Event Controller - "IF" (Uses Locations)

This is a very common controller. It uses Locations to detect a player and/or enemies to trigger a event.

39: Event Controller - Multi-Chainer (If X, do Y THROUGH Z)

Chainer but it allows you to chain multiple events.

79: Event Controller - Looper (While X, do Y THEN Z+, Repeat) - Newer

A Newer only sprite that lets you loop an event, or multiple!

40: "?" Switch (Orange) - Newer

A standard switch you can change the appearance of. Also comes in a Brick Block.

41: "P" Switch (Blue)

While this switch is mostly used for P-coins, it can also be used to temporarily activate a event. Also comes in a Brick Block.

42: "!" Switch (Red) - Newer

A "!" Switch (like the ? switch) that also switches all of the outlined red blocks in the area on! Also comes in a Brick Block.

478: Bowser Switch (Small) - Newer

A version of the "!" Switch that does not activate all the red blocks.

479: Bowser Switch (Large) - Newer

A very large and nice "?" switch.

Events!
Here is a list of events that can be used with a event controller. (you can also pre-active events!)

191: Tile God Event - Newer

This is a also extremely common and versatile event that should probably be your first event considering how easy it is to use. (to destroy stuff) The tile God can destroy and create tiles from any tileset in a set area (up to 15x15).

To destroy tiles:

place a Tile God down, (the default setting is to destroy tiles) and select if you want a timed, permanent, or reactivatable event. Use the buttons or the text boxes to select an area that the tile god should destroy. Then set the triggering event id.