45: Brick Block "!" Switch (Red) - Newer

=Description=

General
This switch, stored inside a Brick Block, is similar to the ? Switch, but it has the additional effect of causing all outlined Red Blocks (Pa1_ Object 57) into solid Red Blocks. This also applies to any outlined Red Blocks spawned by a Tile God. This additional functionality only occurs when using the Timed Event mode, but a Target Event is not required to make use of this functionality.

Advanced
A brick block containing or supporting a switch cannot be destroyed by sprites that destroy normal brick and solid blocks as long as the switch exists.

=Settings= <sprite advancednotes="A brick block containing or supporting a switch cannot be destroyed by sprites that destroy normal brick and solid blocks as long as the switch exists." asmhacks="True" id="45" name="Brick Block &quot;!&quot; Switch (Red)" notes="This switch, stored inside a Brick Block, is similar to the ? Switch, but it has the additional effect of causing all outlined Red Blocks (Pa1_ Object 57) into solid Red Blocks. This also applies to any outlined Red Blocks spawned by a Tile God. This additional functionality only occurs when using the Timed Event mode, but a Target Event is not required to make use of this functionality." sizehacks="True">     Red (Original) Green Green        <dualbox advancedcomment="If the Target Event is deactivated/activated by another method, Multi-Use switches will flatten or pop-up on their own. &lt;br&gt; &lt;br&gt;The pop up effect can be used to launch the player much higher than they could normally jump." bit="40" comment="This determines if the switch will pop back up when the Timed effect expires." comment2="Single Use: The switch will vanish entirely after pressed. &lt;br&gt; &lt;br&gt;Multi-Use: The switch will enter a flat state. When the Timed effect expires, the switch will pop back up following the Delay setting." requiredbit="28" requiredval="0" title1="Single Use" title2="Multi-Use" />  Instant Short Delay Long Delay Very Long Delay   