Renaming a Tileset

NOTE: The tutorial was not originally created by me, and was originally created by John Telstra (on RVLution). So credit goes to him for the tutorial (and me for adding extra info, fixing errors, and publishing it here).

Since you cannot rename a tileset  file "as-is", without renaming some of it's contents, I've decided to post a tutorial here on how to do it.

Requirements
-Your NSMBWii or NewerSMBW tileset  file, the tileset type can be Pa0, Pa1, Pa2, and Pa3.

-Any U8  file archive editor that can rename files, inside the   file.

Step 1:
Open the tileset  file with your U8 file archive editor. Open the folders of the  file: ,  , and.

Step 2:
You should see these files inside the  file:           NOTE:  is the tileset type number, followed by "Pa" (Pa0</b>, Pa1</b>, Pa2</b>, or Pa3</b>), where {TilesetName} is the name of the tileset, after,  .</b>

Step 3:
Rename those files above, change {TilesetName} to whatever name you want (leave the  part of the name, don't change it), then save your changes and exit the U8 file archive editor. Then rename the tileset file to  (e.g. if you renamed those files above {inside the   file} from   to , you'll rename the tileset file to  ).

NOTE: To add the renamed tileset file into Reggie!, make sure it's in the  folder of the   folder in NSMBWii or NewerSMBW, in order for Reggie! to recognize/add it.</b>