Creating Codebases for Sprites

Creating a codebase for your sprites can take some time and may be hard for beginners, as messing with collision properties, models and more are not very intuitive.

With NewSpriteCreator you can create codebases for sprites, so you have a starting point right away.

Tutorial written by User:LiQ

Step 1: Downloading NewSpriteCreator
The first thing to do is to download the NewSpriteCreator.

Then, open it.

Step 2: Setting the Sprite Properties
CATEGORY 1 - BASIC SETTINGS

CATEGORY 2 - STATES

CATEGORY 3 - HEADERS

Check the headers you want to use in your code.

CATEGORY 4 - MODEL SETTINGS

CATEGORY 5 - ACTIVE PHYSICS

BUILD TYPE

Replace Sprites | More Sprites

Determines whether to use Newer's replacement system or Abood's More Sprites mod.

EXTRA FEATURES


 * To get an example, click.
 * Use the "P" button to preview a specific part of the code.
 * If you want to preview the whole code, press the "Preview Code" button.

The other options would take too long to explain... (and they are not that important)

Step 3: Exporting the Code
Just press the Generate button and you have successfully created your codebase!