44: Brick Block "P" Switch (Blue)

=Description=

General
This switch, stored inside a Brick Block, is similar to the ? Switch, but it has the additional effect of causing all Blue Coins (both tileset based and sprite based) to appear, turning empty Brick Blocks into Coins, and turning Coins into empty Brick Blocks. This additional functionality only occurs when using the Timed Event mode, but a Target Event is not required to make use of this functionality. Bug: Do not use this switch around Dancing Controlled Brick Blocks, as the collision data for the transformed coins remains as if they were blocks.

Advanced
A brick block containing or supporting a switch cannot be destroyed by sprites that destroy normal brick and solid blocks as long as the switch exists.

=Settings= <sprite advancednotes="A brick block containing or supporting a switch cannot be destroyed by sprites that destroy normal brick and solid blocks as long as the switch exists." id="44" name="Brick Block &quot;P&quot; Switch (Blue)" notes="This switch, stored inside a Brick Block, is similar to the ? Switch, but it has the additional effect of causing all Blue Coins (both tileset based and sprite based) to appear, turning empty Brick Blocks into Coins, and turning Coins into empty Brick Blocks. This additional functionality only occurs when using the Timed Event mode, but a Target Event is not required to make use of this functionality. &lt;br&gt; &lt;br&gt;&lt;font color=&quot;red&quot;&gt;&lt;b&gt;Bug: &lt;/b&gt;Do not use this switch around Dancing Controlled Brick Blocks, as the collision data for the transformed coins remains as if they were blocks.&lt;/font&gt;">           <dualbox advancedcomment="If the Target Event is deactivated/activated by another method, Multi-Use switches will flatten or pop-up on their own. &lt;br&gt; &lt;br&gt;The pop up effect can be used to launch the player much higher than they could normally jump." bit="40" comment="This determines if the switch will pop back up when the Timed effect expires." comment2="Single Use: The switch will vanish entirely after pressed. &lt;br&gt; &lt;br&gt;Multi-Use: The switch will enter a flat state. When the Timed effect expires, the switch will pop back up following the Delay setting." requiredbit="28" requiredval="0" title1="Single Use" title2="Multi-Use" />  Instant Short Delay Long Delay Very Long Delay   

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