40: "?" Switch (Orange)

=Description= This is the basic stand-alone switch. When triggered, it modifies the Target Event.

=Settings=         <dualbox advancedcomment="If the Target Event is deactivated/activated by another method, Multi-Use switches will flatten or pop-up on their own. &lt;br&gt; &lt;br&gt;The pop up effect can be used to launch the player much higher than they could normally jump." bit="40" comment="This determines if the switch will pop back up when the Timed effect expires." comment2="Single Use: The switch will vanish entirely after pressed. &lt;br&gt; &lt;br&gt;Multi-Use: The switch will enter a flat state. When the Timed effect expires, the switch will pop back up following the Delay setting." requiredbit="28" requiredval="0" title1="Single Use" title2="Multi-Use" />  Instant Short Delay Long Delay Very Long Delay   

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