Making Map Tilesets

Step 1: The texture
First you need a texture &mdash; either one you created yourself, or one taken from another game. The texture must be 768 x 384 pixels in size; just like regular tilesets, the tiles within it are 24 x 24 pixels large.

As an example, we'll create a path tileset. We start by creating a 768 x 384 pixel image, and inserting the textures we want. Please note that the area doesn't have to be completely filled.

When you're done, save the image as .png.



Step 2: Koopuzzle

 * Download Koopuzzle from here: https://bit.ly/2Znxi0W
 * Open Koopuzzle and go to.
 * Select your newly created image.

Now you can start creating your tileset!


 * To create an object, press . You can see all objects you've created in the Object List.
 * Now click on  and resize it with + and -.
 * You can also change the Repeat setting to define what should happen when the object is drawn larger than its standard size. Repeat is recommended in most cases.
 * Select tiles to insert into the object by clicking on them in the box above, and insert them by clicking in the area below.
 * When you've created and edited all the objects you need, go to Object Groups and press . You can name this group whatever you like, and drag the objects into it.



Step 3: Import tileset into Koopatlas

 * When you're satisfied with the tileset, choose . Save it under a meaningful name, such as "MountainPaths", in Koopatlas's   folder.
 * Open Koopatlas, click on, and select your tileset.

And done! You can now build your world map with your new tileset!

Step 4: Import tileset into the game
If you export your world map with the new tileset right now, your game will crash because the tileset isn't in the game's files. Here's how to fix that:


 * Open your tileset with BrawlBox or BrawlCrate.
 * Right-click on the  file, and click Export. Export it wherever you like, and give it the same base name as your tileset (so for example, if your tileset was named , name the file  ).
 * LZ-compress the  file. This step is important &mdash; if you skip it, the game will either crash or render the tileset incorrectly!
 * Copy the compressed file to your game's  folder, and as mentioned above, make sure it has the correct name (in our example, it would be  ).

And done! You can now launch your game and admire your beautiful tileset!