Editing Hardcoded Worldmap Messages

In order to edit the Hardcoded Worldmap Messages of Newer Super Mario Bros Wii, you need to know how to compile NewerSMBW's source code.

Tutorial written by User:RedStoneMatt

Step 1: Opening the File which contains the Hardcoded Worldmap Messages
In the Newer Source Code, go to the folder: Kamek/src/koopatlas

If you've done this correctly, you'll see this folder:

Now, open the core.cpp file with Notepad++ or another text-editing software.

Step 2: Editing the Hardcoded Worldmap Messages
In the core.cpp file, go the the 1087th line and you'll see the Hardcoded Worldmap Messages:

Now, you just have to edit the text of the message you want.

In order to go to the next line, simply add  to the text.

You can also write characters from the game's  file by adding   with   being the ID of the character to write in the font. In NewerSMBW, here is what you can write:

If you want to add new pictures to write ad characters, you can edit the  file using BRFNTify Next.

Note: When the 2nd, 3rd and 4th messages display in-game, the name of the world you currently are in will be added to the end of the message.

Step 3: Compiling & Finishing
Now, you just need to compile your edited source code. After recompiling it, just copy the bin files into your NewerRes folder and launch the game. then, when you'll activate a specific worldmap event (like collecting all the star coins of a world), you'll see your edited message!