Creating an "in level cutscene" (events)

Page by Aqua21.

↑ Not my IP

"In level cutscenes" are a very cool thing that, while difficult to create, are worth it.

They are mostly used when the event that is happening is in another zone, or not visible, simply notifying the player something happened.

Ways to start one:
You can start a cutscene by:


 * Using an IF event
 * Activating an event with a ? Switch, P Switch, etc.
 * Having a Chainer trigger it.

Ok, how do I MAKE one?
This is the hard part. To this, you'll need a few things:


 * 1) Any of the above starter sprites
 * 2) An event triggered special exit controller covering the area Mario will teleport from
 * 3) A "clone area" of were the cutscene takes place.
 * 4) A small box under the clone area were a Boss Entrance: Standing will go. (Make sure it's above 4 blocks under the zone, or Mario will die)
 * 5) A zone enter event controller
 * 6) A Multi-chainer.

How to create it
Make a activator for the triggering event, and make it: -activate the event you want to activate -activate the special exit

Take your "clone zone" (a clone of the area where the event happens) and place the special event in it. Set it to "Disable MP bubbling." then make then zone enter activate the special event. Make the same id start the chainer. Make the chainer do whatever the event is (mirrored in the clone zone) and then make it active the special exit back to where the event was activated.