List of NewerSMBW SpriteTex

This page lists all of the SpriteTex (additional models added to base-game sprites, such as alternative colors) seen in NewerSMBW. In some cases, models will be added to miscellaneous object files, which will be loaded into certain 'special' levels (via this sprite ) for decoration, such as the opening cutscene, or the New File Titlescreen.

HINT: If you're searching for a specific object on the list, press  (or   on macOS) on the keyboard in your web browser to find/search for the specific object you're looking for.

arrow.arc.LZ
Previously, this file was used to hold the resource for 143: Loose Arrow, however, in NewerSMBW it has been repurposed as a resource for models used for cinematics.

Yellow and Blue Toads. 100% Completion Titlescreen (04-11) bre17.brres The ground for the 100% Completion Titlescreen. bre18.brres Mario. bre19.brres Luigi. bre16.brres Copy of the Yellow and Blue Toads from. bre24.brres A cloud platform used in. World C-2: Nimbus Highway (10-22) bre0.brres The balloon with a green toad emblem. New File Titlescreen (01-10) bre1.brres The balloon with a red toad emblem. bre2.brres Mario. Same as. bre3.brres Princess Peach. bre4.brres Luigi. Same as. bre5.brres Yellow Toad. Same as. bre6.brres Blue Toad. Same as.

big_renga_block.arc.LZ
In the retail game, this file held the resources for 157: Big Brick Block that could hold different types of items. In NewerSMBW, however, the model for it has been replaced with a giant pumpkin instead, used in World 6-2 as part of the level's general theme.

Giant breakable pumpkin. Sprite 157: Big Pumpkin Giant Brick Block with a large 1 on it. Giant Brick Block with a large 2 on it. Giant Brick Block with a large 3 on it. Giant Brick Block with a large 4 on it. Chunk of broken pumpkin. Spawned when Sprite 157 is broken

big_shell.arc.LZ
The giant Koopa Shells seen in retail 5-1. Newer added an alternative model with a red colored shell.

Filter of the big shell. Sprite 341: Giant Koopa Shell Cave Black outline of the shell's bottom and top. The back wall of the inside of the shell. The outer part of the shell, what you see outside of it. t01.brres Identical to, aside from   having a red texture instead of green.

block_arrow.arc.LZ
Previously for 321: Beta Arrow Block, it is now used to hold resources for the titlescreen shown after Bowser is defeated.

Nothing. A lack of a model. There's no textures either, just a model file with no model in it. None bre7.brres Players in their respective Clown Cars, as well as one for Peach. 'Bowser Defeated' Titlescreen (04-10) bre8.brres bre9.brres bre10.brres bre11.brres bre12.brres Player's models, as well as Peach's model. NOTE: Luigi's face is distressed as he's barely hanging onto his Clown Car. bre13.brres bre14.brres bre15.brres bre16.brres

block_jump.arc.LZ
This file contains the models for 223: Checkered Spring Block. SpriteTex has added more patterns that the block can use, such as blue diamonds, and music notes.

Green squares in a blocky ' X ' shape, on a white backdrop. 223: Checkered Spring Block Alternate pattern: previously unfilled squares are now green, with previously filled squares now empty. t01.brres Eighth Note on white backdrop. Eighth Notes on white backdrop. t02.brres Red squares in a blocky 'X ' shape, on a white backdrop. Alternate pattern: previously unfilled squares are now red, with previously filled squares now empty. t03.brres Blue diamonds on a white backdrop. Light-blue dots on a white backdrop.

block_light.arc.LZ
This file contains the models for 391: Lighting - Glow Block, as well as 17: Lighting - Music House Glow Block.

The Glow Block's default model. 391: Lighting - Glow Block block_light_1.brres Faint red colored Glow Block. 17: Lighting - Music House Glow Block block_light_2.brres Faint orange colored Glow Block. block_light_3.brres Faint yellow colored Glow Block. block_light_4.brres Faint green colored Glow Block. block_light_5.brres Faint cyan colored Glow Block. block_light_6.brres Fain blue colored Glow Block. block_light_7.brres Faint burple colored Glow Block. block_light_8.brres Faint black colored Glow Block. block_light_g1.brres A fuller red colored Glow block. Seen when the block is hit. block_light_g2.brres A fuller orange colored Glow block. Seen when the block is hit. block_light_g3.brres A fuller yellow colored Glow block. Seen when the block is hit. block_light_g4.brres A fuller green colored Glow block. Seen when the block is hit. block_light_g5.brres A fuller cyan colored Glow block. Seen when the block is hit. block_light_g6.brres A fuller blue colored Glow block. Seen when the block is hit. block_light_g7.brres A fuller purple colored Glow block. Seen when the block is hit. block_light_g8.brres A fuller black colored Glow block. Seen when the block is hit. t01.brres Purple Glow Block, seen in the World 1 Tower/Castle boss. 391: Lighting - Glow Block

Temp -- Table Copy
These tables are absolute hell to add new rows to, as the formatting doesn't carry over, so here's a really long one that i can copy for the SpriteTex entries ignore the info already in there, i simply copied an existing table and added more rows to it

The Glow Block's default model. 391: Lighting - Glow Block block_light_1.brres Red colored Glow Block. block_light_2.brres Orange colored Glow Block. block_light_3.brres Yellow colored Glow Block. block_light_4.brres Green colored Glow Block. block_light_5.brres Cyan colored Glow Block. block_light_6.brres Blue colored Glow Block. block_light_7.brres Purple colored Glow Block. block_light_8.brres Black colored Glow Block. t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block t00.brres The Glow Block's default model. 391: Lighting - Glow Block