Level Editing Basics and Reggie Techniques

This page will inform about the basic steps needed to create a new level in Reggie Level Editor. We will also discuss mouse and keyboard techniques later on this page.

We will assume the usage of the default Newer Game Patch, as well as default Newer #####tilesets. Please see Reggie Interface for an in-depth explanation what the Reggie User Interface elements do.

=Creating a basic (test) level= You can see the tileset in the #####Palette window. Please note that the other three tileset slots are currently empty.
 * Open Reggie and click,   (or  ).
 * Make sure that you've selected the Newer game patch under,.
 * Every level needs at least one #####Area, which will be created automatically. You should now see the empty #####canvas in area 1.
 * The #####tileset for the first tileset slot (#####Pa0) will also be set to  automatically.
 * We'll now add more tilesets to the level. Press the  button. The window that opens shows the tilesets used in that area. Please note the four different Tileset Suite tabs that can be selected vertically, and a list of available tilesets for that slot (Pa0 - Pa3).
 * For the Standard Suite,  (Standard) should already be selected.

Quick Info (Pa0): The Pa0 tileset always includes the most basic building blocks, for example invisible blocks, coins, pipes, and bricks.


 * Now go to the Stage Suite and select  (Desert [Rubble Ruins]).
 * For the Background Suite select  (Sandstone [Brown]).
 * Finally, go to the Interactive Suite and select  (Fences and 30-Red-Ring Barrier).

Quick Info (Pa3): The Pa3 tileset is normally used for special tiles, for example #####rails, but any other tileset suitable for the Pa3 slot can also be used.

There's also another tab called Settings, click on it. Here you can set the Timer for the level. We'll use  for now.

We won't discuss all the zone settings yet, since this is a very basic tutorial. But we'll increase the width/length of our test zone by putting 2000 into the  field and we'll also increase the height a bit. Put 350 into. Make sure that X Tracking and Y Tracking are activated, then select. Set the Zone Theme to  and the music to   as well. Finally, set the Spotlight to  (small). Leave everything else untouched. Now press ok. You should be presented with your first zone, which is 2000px long and 304px tall.
 * Every level needs a #####Zone, so we'll add one to our level now. Press the  button and click on New.

Quick Info (Zone Position in Area): Every zone should be 16 blocks away from the canvas/area border. Make sure that the value for X/Y Position is equal or greater than. Also, zones should be far enough apart from each other (16 blocks or  as a rule of thumb).

Quick Info (Zone Size, Camera and Zoom): The size of the zone and the (camera) zoom mode are essential parameters when creating levels. A level is perceived differently by a player, depending on whether the camera is allowed to move up/down or whether the game is zoomed in/out. Levels where the camera can only move along one axis are used often by Nintendo, as well as static one-room zones.

Camera movement can be restricted vertically/horizontally by unticking X Tracking and/or Y Tracking, or by making the zone as high as the currently selected zoom mode (horizontal level), or as wide as the current zoom mode for a vertical level.

Please note that zones have a minimum and maximum size. A zone must be at least as big as the currently selected zoom mode would require it to be. The maximum zone size is not covered here, see #####Zones (Limitations) for more information.

Zone edges are natural borders in a level. The left/right edges mark the end of the level and restrict Mario from walking any further. The bottom edge of a zone is deadly. If Mario falls 2-4 blocks (depending on zoom mode) below the zone border, he dies. He can reach up to 10 blocks above the zone edge while still interacting with tiles. Keep that in mind when creating new zones.


 * Next thing we need to do is set the Background used in the zone. Click on the  button, and you'll notice one tab with the label Zone 1. Each zone can have independent backgrounds.

Set the background for zone 1 to the values shown in the picture. Confirm by pressing Ok.

The basic setup for our test level is now complete. Please continue below.

=Placing Objects and other Reggie Techniques=

Linux
  

First, open the Registry Editor. You can do this by pressing WIN+R and then typing. After that, go to. Right-click on  and press Delete to reset Reggie. Alternatively, it is possible to edit the individual settings if the exact cause of the error is known.



Go to  (where USERNAME is your username), then find the file. Delete it to reset Reggie, or use a .plist editor such as this to edit the individual settings.

Go to  (where USERNAME is your username), then find the file. Delete it to reset Reggie, or edit it if the exact cause of the error is known.

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