Level Names and Features

= New Super Mario Bros Wii =

Level IDs

 * 1 to 8 - Normal Level (9 is a possible value, but it is unused.)
 * 20 - Coin Battle Level
 * 21 - Ghost House
 * 22 - Tower
 * 23 - Tower 2 (The icon is the same as a normal tower, just without the Star Coins. It is unused.)
 * 24 - Castle
 * 25 - Castle 2 (The icon is the same as a normal castle, just without the Star Coins. It is unused.)
 * 26 to 29 - Toad House
 * 33 to 35 - Ambush
 * 36 - Cannon
 * 38 - Airship
 * 40 - Title
 * 41 - Peach's Castle
 * 42 - Credits

Hardcoded Level Features

 * Level 01-01 has a Peach's Castle background object in area 1 overlapping any other set backgrounds.
 * Level 01-06 Area 2 messes with the players physics, likely to make it harder or easier to travel against the rolling hill of the level.
 * Level 01-24 Area 1 lets the player go further above the top of the screen than normally allowed.
 * Level 01-40 requires the entrance to be moved a few tiles to the right (usually 4 tiles), lest the game crashes.
 * Level 02-05 disables any and all Zoom Controller sprites in multiplayer.
 * Level 02-24 Area 1 uses the custom castle scrolling feature and changes the texture of the lava.
 * Level 03-04 has a lot of hardcoded checks, like choosing between two different Hint Movies depending on if the Red Switch is on or off.
 * Level 03-05 has some hardcoded behavior related to the screen heights.
 * Level 04-22, 04-24, 05-01 and 06-03 has hardcoded behavior related to liquids.
 * Level 06-06 has hardcoded behavior related to the Flashlight Raft sprite. It also forces the Switch sprite not to load in Hint Movies.
 * Level 06-24 Area 2 crushes the player if they are above Y position -1420. This was likely a hotfix concerning Morton's bossfight.
 * Level 07-02 has hardcoded behavior likely related to the Giant Bubble sprite.
 * Level 08-02 makes the Lava's "smoke" texture always display above Layer 0.
 * Level 08-03 uses special liquid effects in all 4 Areas. Water, Raft/Rising and Falling Water, Lava, Sand, and Poison Water will use a wave effect. The waves are 4-5 blocks. No matter what liquid is used, they all have deadly collision.
 * Level 08-06 alters the Z-order of Lava.
 * Level 08-07 has some hardcoded behavior related to vertical Zone Bounds and to benefit the Bone Coaster. It may modify the speed at which the camera tracks Mario's movement across the screen, or disable the camera from focusing on dead players in Multiplayer.
 * Level 08-24 will take the player to the credits when beaten. Textures of the Bowser fight glitch if the level is edited to be a different level. Some textures specific to the Bowser boss fight are only loaded in this stage. Also, exclusively in 08-24, Event ID 2 activates when Bowser's battle starts, Event ID 3 activates when Bowser falls down into the pit, and Event ID 4 activates when Bowser returns as Mega Bowser.
 * Levels 09-05, 09-06, and 09-07 have unknown and strange problems attached to them in certain levels, so it is best not to use them.
 * Level 12-65 Area 2 has hardcoded behavior related to the camera.
 * Levels XX-39, if you are able to enter it, will load the Toad House for the relevant world.
 * Levels XX-41 (Peach's Castle level slots) has no life, coin, or point counter. It also has no star coin image and no time limit. Additionally, is the only level that can spawn Toad's message when Toad's sprite is present.
 * All Toad House levels have no life, coin, or point counter. It also has no star coin image and no time limit.  Placing a Toad into the level will show the related message.

= Newer Super Mario Bros Wii =

Level IDs

 * 1-10: Normal Levels


 * 11-14: Titlescreen (except Corrupted Game)


 * 15: Tower


 * 16: Tower 2


 * 24: Final Castle


 * 25: Castle


 * 31: Switch Palace


 * 33: Challenge House


 * 34: Music House


 * 38: Airship


 * 40: Corrupted Game Titlescreen


 * 41: Yoshi's House, Cutscenes, or Credits


 * 99: Shop

Level Image IDs

 * 1 - 1


 * 2 - 2


 * 3 - 3


 * 4 - 4


 * 5 - 5


 * 6 - 6


 * 7 - 7


 * 8 - 8


 * 9 - 9


 * 10 - 10


 * 11 - 11


 * 12 - 12


 * 13 - 13


 * 14 - 14


 * 15 - 15


 * 16 - 16


 * 17 - 17


 * 18 - 18


 * 19 - 19


 * 20 - "A" (alternative) level


 * 21 - Tower


 * 22 - Tower 2


 * 23 - Castle


 * 24 - Fortress (Generally used for Special Worlds)


 * 25 - Final Castle


 * 26 - Train


 * 27 - Airship


 * 28 - "Palace" (Unused)


 * 29 - Yoshi's House


 * 30 - Keyhole 1 (Unused)


 * 31 - Keyhole 2 (Unused)


 * 32 - Keyhole 3 (Unused)


 * 33 - Keyhole 4 (Unused)


 * 34 - Keyhole 5 (Unused)


 * 35 - Keyhole 6 (Unused)


 * 36 - Music House


 * 37 - Shop


 * 38 - Challenge House


 * 39 - Red Switch Palace


 * 40 - Blue Switch Palace


 * 41 - Yellow Switch Palace


 * 42 - Green Switch Palace


 * 43 to 99 - Blank

Level Names
[01-01] Palm Beach

[01-02] Yoshi Woods

[01-03] Springwater Swamp

[01-04] Growing Greenwood

[01-05] Fuzzy Canyon

[01-06] Rainshed Pond

[01-07] Tangle Temple

[01-08] Switch Shift Grove

[01-10] First Titlescreen

[01-11] Yoshi Island Titlescreen

[01-12] Rubble Ruins Titlescreen

[01-13] Drippy Drains Titlescreen

[01-14] Mtmush Titlescreen

[01-15] Timber Tower

[01-25] Creepcrack Castle

[01-31] Yellow Switch Palace

[01-33] Challenge House A

[01-34] Yoshi Music House

[01-38] Derelict Airship

[01-40] Bad File Titlescreen

[01-41] Yoshi House

[01-99] Island Store

[02-01] Cactus Cove

[02-02] Gushing Gutter

[02-03] Dripdrop Drains

[02-04] Cascade Chasm

[02-05] Barrelband Winds

[02-06] Urchin Seasands

[02-07] Windworn Dunes

[02-08] Searing Sands

[02-09] Pillar Pass

[02-10] Fossil Tunnel

[02-11] Sakura Titlescreen

[02-12] Glacier Titlescreen

[02-13] Frzflm Titlescreen

[02-14] PmkBone Titlescreen

[02-15] Pipeline Tower

[02-25] Pyramid Castle

[02-33] Challenge House B

[02-34] Desert Music House

[02-38] Sandship

[02-41] Opening Scene

[02-99] Dusty Drugstore

[03-01] Chomproller Heights

[03-02] Butterwood Crossing

[03-03] Grimymole Mine

[03-04] Wobbleshroom Bluffs

[03-05] Fungi Pit

[03-06] Bubble Basin

[03-07] Slanty Shroomroad

[03-08] Starry Mt Titlescreen

[03-09] Space Titlescreen

[03-10] Koopa Planet Titlescreen

[03-11] Koopa Core Titlescreen

[03-12] Goldwood Titlescreen

[03-13] Minimega Titlescreen

[03-14] Crystal Caves Titlescreen

[03-15] Burnblaze Tower

[03-25] Moltenwire Castle

[03-33] Challenge House C

[03-34] Mushroom Music House

[03-38] Capshroom Airship

[03-99] Mountain Mall

[04-01] Bamboo Steppes

[04-02] Flipblock Orchard

[04-03] Cherry Falls

[04-04] Petal Lake

[04-05] Vine Chasm

[04-06] Hilltop Town

[04-07] Rooftop Hop

[04-08] Thunder Bridge

[04-09] Bombard Cliffs Titlescreen

[04-10] Bowser Clear Titlescreen

[04-11] Hundred Percent Completion Title

[04-12] Sky City Titlescreen

[04-15] Blossom Tower

[04-25] Samurai Castle

[04-31] The Green Switch Palace

[04-33] Challenge House D

[04-34] Village Music House

[04-38] Nutscrew Airship

[04-99] Sakura Souvenirs

[05-01] Snowfield Tundra

[05-02] Snowball Field

[05-03] Frosty Highlands

[05-04] Frostbite Ridge

[05-05] Snowfall Peak

[05-06] Molten Icelifts

[05-07] Penguin Heatbath

[05-08] Lavafrost Cavern

[05-09] Magma Iceburrow

[05-10] Glacier Lavalake

[05-11] Warp Zone Titlescreen

[05-15] Crystalfrost Tower

[05-25] Chillsear Castle

[05-33] Challenge House E

[05-34] Frosty Music House

[05-38] Snowdrift Airship

[05-99] Glacial Market

[06-01] Bonechill Shaft

[06-02] Pumpkin Road

[06-03] Fog Cemetery

[06-04] Glowlit Manor

[06-05] Moonlit Woods

[06-06] Cawcaw Treeway

[06-07] Colossus House

[06-08] Gloomsilt Lake

[06-09] Sunken Boneyard

[06-15] Spookloft Tower

[06-25] Delusion Castle

[06-33] Challenge House F

[06-34] Haunted Music House

[06-38] Shipwreck Galleon

[06-99] Haunted Emporium

[07-01] Shy Guy Peaks

[07-02] Paratroopa Peaks

[07-03] Beanstalk Ascent

[07-04] Spacedust Heap

[07-05] Asteroid Belt

[07-06] Spintop Nebula

[07-07] Star Haven

[07-08] Starfruit Garden

[07-15] Electron Tower

[07-25] Novastar Castle

[07-31] The Blue Switch Palace

[07-33] Challenge House G

[07-34] Space Music House

[07-38] Spaceship Koopa

[07-41] Credits

[07-99] Star Bucks

[08-01] Batallion Frontier

[08-02] Jet Airship

[08-03] Molten Airship

[08-04] Burnstone Flowfalls

[08-05] Underground Railroad

[08-06] Volcano Rapids

[08-07] Magmaworks Factory

[08-08] Dragonride Firesea

[08-09] Eruption Crater

[08-10] Ironworks Forge

[08-15] Factory Tower

[08-16] Pendulum Tower

[08-24] Bowser's Keep

[08-25] Bowser's Castle

[08-33] Challenge House H

[08-34] Bowser Music House

[08-41] Ending Peach Level

[08-99] Block Market

[09-01] Red Lava

[09-02] Brown Forest

[09-03] Orange Prairie

[09-04] Yellow Beach

[09-05] Mossdeep Greens

[09-06] Blue Chilldesert

[09-07] Navyblue Molemine

[09-08] Purple Sewer

[09-09] Grey Mountains

[09-10] Black Clappers

[09-99] Special Shop

[10-01] Autumn Plateau

[10-02] Appletree Woods

[10-03] Fall Harvest

[10-04] Goldbuzz Forest

[10-05] Leafpile Fortress

[10-06] Mighty Meadow

[10-07] Pintsized Plains

[10-08] Troopashell Track

[10-09] Cheepcheep Creek

[10-10] Formidable Fortress

[10-11] Swooper Cellar

[10-12] Toxic Wigglershaft

[10-13] Spine Springs

[10-14] Carapace Catacomb

[10-15] Toxic Fortress

[10-16] Bombshell Bridge

[10-17] Fallout Footbridge

[10-18] Bombassault Gorge

[10-19] Manta Raid

[10-22] Nimbus Highway

[10-23] Parabeetle Peril

[10-24] Sprocket Skies

[10-25] Clockwork Tower

[10-31] The Red Switch Palace

[10-33] Challenge House I

[10-34] Challenge House J

[10-35] Minimega Music House

[10-36] Crystal Music House

[10-37] Goldwood Music House

[10-99] Fallmart