191: Tile God Event - Newer

=Description= The Tile God can Create / Change / Destroy tiles within a specified area when an Event is activated.

=Settings=         Layer 0 Layer 1 Layer 2      Fill Checkers Reverse Checkers  Red Block (Pa0 3,7) (Object #57) Brick Block (Pa0 3,0) (Object #26) Stone Block (Pa0 3,4) (Object #51) Wooden Block (Pa0 3,3) (Object #50) Tile from Pa0 Tile from Pa1 Tile from Pa2 Tile from Pa3 Pa0 2,13 Pa1 0,0 Pa3 4,3 <value comment="When using [Tile: Tile from Pa(x)], you can spawn every tile from the tileset by selecting it from a grid formation. Each tileset contains 16 Rows (0-15), and 16 Columns (0-15). The first tile in the top left is 0,0 and the last tile in the bottom right is 15,15." comment2="Some common examples for Pa0: &lt;br&gt; &lt;i&gt;Coin: 1,14 | Coin Outline: 1,15 | ?-Block: 3,1 | Used Block: 3,2 | Wooden Block: 3,3 | Stone Block: 3,4 | Donut Lift: 3,5 | Steel Block: 3,6" nybble="6" requiredbit="33-36" requiredval="8-11" title="Tileset Row" /> <value comment="When using [Block Type: Tile from Pa(x)], you can spawn every tile from the tileset by selecting it from a grid formation. Each tileset contains 16 Rows (0-15), and 16 Columns (0-15). The first tile in the top left is 0,0 and the last tile in the bottom right is 15,15." comment2="Some common examples for Pa0: &lt;br&gt; &lt;i&gt;Coin: 1,14 | Coin Outline: 1,15 | ?-Block: 3,1 | Used Block: 3,2 | Wooden Block: 3,3 | Stone Block: 3,4 | Donut Lift: 3,5 | Steel Block: 3,6" nybble="7" requiredbit="33-36" requiredval="8-11" title="Tileset Column" />