Riivolution

Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.

Riivolution can be used for custom textures, music, levels, memory patches, game translations, and more!

Install
To install Riivolution, extract the apps folder from the download onto an SD card and run Riivolution from the Homebrew Channel. Bannerbomb, Letterbomb, or other game exploits can also be used.

Once Riivolution is installed, you will need some patches to start playing with! Check out the Patch Templates to start, or read the Frequently Asked Questions.

Does Riivolution work with my "backups" or USB loaders?
No. And that's not a bug.

Does Riivolution work with my PAL/NTSC/JAP Wii/game?
Yes.

What IOS does it need installed?
Riivolution requires an updated IOS37; if you're on System Menu 4.2 you should be good. If it's not installed or the proper version, it will be installed the first time Riivolution is run.

Alternatively, you can also use NUS Downloader or DOP-IOS to install it - with all patches disabled.

Does Riivolution work with Game X?
I probably haven't played it, but yes, it should; try it. If it doesn't work, report it - some games known to reload IOS will require specific patches to work.

Games that have specifically been tested include Fatal Frame 4, Super Smash Bros. Brawl, New Super Mario Bros. Wii, Rock Band, among others.

What does the "Install" button do?
It will install a Riivolution channel onto your System Menu for easy access. This can always be uninstalled.

Can I use Ocarina / Gecko codes with it?
Normally, Riivolution just supports direct memory patches. However, Riivolution supports a patching method that can be used with the Gecko OS code handler.

Read more about that here, and for New Super Mario Bros. Wii only, here's a tutorial for you.

Can I add new files to a disc with Riivolution?
Not yet.

Uhh, how do I use this?
As a user, you need to either download patch packages made by someone else or make your own.

A basic template and packages for common games can be found at the Patch Templates section. For a more detailed explanation about Riivolution's patch XML files, check out the instructions.

Network support? Awesome, how do I use it?
Read more about all of Riivolution's network features, and for New Super Mario Bros. Wii only, here's a tutorial for you. You can also check out a list of all the known public Riivolution servers.

Can I see it in action?
Sure.

v1.06 (December 18th, 2013)
Wiimote disconnection issues resolved (Super Smash Bros. Brawl strap screen crash).

v1.05 (June 10th, 2013)
Wii U (Virtual Wii Menu) is now supported.

New Wii Remote Plus remotes are now properly supported.

v1.04 (September 16th, 2010)
This update provides behind-the-scenes fixes that will not affect features but will improve the overall system performance.

System Menu 4.3 v2 compatibility (September 8th, 2010 update).

New savefile redirection feature.

v1.03 (June 22nd, 2010)
System Menu 4.3 compatibility.

Wii slot light filesystem indicator.

Stability fixes for all filesystems.

Files close after a few seconds to allow them to be replaced over RiiFS.

NetBEUI hostname lookups supported.

Improved channel install: No longer requires SD/USB.

RiiFS improvements: Native C++ Server. Connects automatically on a LAN without needing SD/USB.

v1.02 (March 28th, 2010)
Disc file addition. More memory patch improvements. Network hostname lookups. Network stability improvements. Games will now connect to the network alongside RiiFS. Foreign character support in XMLs (Latin-1).

v1.01 (March 22nd, 2010)
Memory patch improvements. Mounted disk improvements. Added network support.

v1.0 (March 20th, 2010)
Initial release.